Spin Fight

June 12, 2012 in category Projects and tags unity3d, techtonic

By Robert Utter

This was an announced but unshipped title that I worked on at Techtonic Games. I can't say much, other than to quote publicly available information from the game's Facebook page:

Your ship is surrounded on all sides by strange, alien vectors. You haven’t discovered any means of communicating with them, and it seems that you have only one option: you’re going to have to spin. You’re going to have to spin… hard.

Spin Fight screenshot

The game was developed by a small team during some downtime working on Bust-N-Rush, and focused on a simple mechanic: spinning! Waves of enemies approach from any angle they can manage, and you must time your turns such that none of them are able to hit you from behind.

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